Final Cut Pro X: A Good Truth Is Hard To Find
The controversy surrounding Apple’s release of Final Cut Pro X has yet to die down, but finally some level-headed responses fighting their way up the crapladder that is the internet. David Pogue of the New York Times listed out the major complaints and answered them in what I feel is a satisfactory manner (ie. no vitriol, no style, no apologies). However, I don’t rely on the internet to cue my feelings. I walked over to the Apple Store on Michigan Ave. yesterday and spent an hour working with the program and an employee who edits video on the side. It was a pleasant time. Neither of us had used FCP X before, and while we were both baffled by some of their changes (eg. no handles overlay when rolling/rippling), we soon warmed up to the program. And we re-learned a fundamental truth: the interface follows Apple’s typical UX strategy of “hide the good stuff for the serious users.” If you don’t believe me, locate kerning in Pages. Once the pros remember that change hurts but can’t be avoided, they’ll find most of the things that they knew and loved from the pre-X days. Bottom line: it may be young again, but Final Cut Pro X is a better program.